Game, Level, Systems & Visual Designer
MADISON
SCHAEFFER
Hi! I'm Mads! A multi-discipline game designer, I love to make unique and impactful gameplay experiences, whether that be through intentional level design, creative systems or unexpected mechanics, I ensure that the games I work on leave a lasting impression
I'm a passionate advocate for cross-disciplinary development and love collaborating with others, if this sounds interesting to you, I'd love to collaborate sometime!
MY GAMES
01
THIRD PERSON DASH AND SLASH
Dead Line Terminal
LEVEL DESIGNER / SYSTEMS DESIGNER / UI & UX DESIGNER
Unity I PC I 2023
Your Afterlife has gone off the rails! Explore the shifting subway systems of purgatory, encountering strange and mysterious enemy's while avoiding the enraged train that stalks the tracks. Connect with other lost souls and unravel the mystery's of purgatory in Dead Line Terminal!
02
MISSION / LEVEL DESIGN
Shadow Compound
INDEPENDENT LEVEL DESIGNER
FarCry Engine I PC & Console I 2022
Shadow compound is a personal project that explores the level design capabilities of the Farcry Engine. Taking an in depth look at the affordances of the engine and the enemy and environment design capabilities found within.
03
THIRD PERSON TRAINING SIMULATION
UN Peacekeeping SIM
UI / UX DESIGNER / SIMULATION DEVELOPER
Unity / Game Creator I PC I 2022 / Development Ongoing
UN Peacekeeping SIM is a simulation game for the training of UN officers. Containing modules covering multiple topics such as Climate Crisis, Violence Investigation, and Negotiation
Developed in collaboration with Dr Walter Dorn, Professor of Defence Studies at the Royal Military College of Canada