
DEAD LINE TERMINAL
ROLES
LEVEL, UI AND SYSTEMS DESIGNER
Dead Line Terminal is one of my most challenging and most recent projects!
Made during my capstone year in Sheridan's Bachelor of Game Design program, it focuses on high speed, engaging and repayable game loops that offer a highly stylized game experience in every element from the UI to the soundtrack.






Process Work & Concept Art
Here I've documented some concept art I created during the beginning stages of pre production to communicate core concepts and visual design options to the rest of the team, as well as to explore potential playstyles and mechanics
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(please click the slideshow to view the images at your leisure)




Game Gallery
Look here for some action shots I captured highlighting some of our set pieces and level layouts including key action moments and events within the games current levels
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(please click the slideshow to view the images at your leisure)




UI Design
Here you'll find some of my UI work for the game including concepting and visual exploration that resulted in the final style of the UI as well as visuals that accompanied the UX for a smooth and stylistic user experience
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(please click the slideshow to view the images at your leisure)
Contributions
Responsibilities
Some of my core responsibilities for this project included
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- Ensuring that level building and layout / parameters worked in tandem with our games mechanics and systems
- Collaborating with Narrative, Audio, Visual, and technical teams to develop levels and layouts for the game
- Ensuring collaborative design of systems and elements that suited the themes desired by the team and fit within the technical parameters required by the project
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Additionally I was tasked with developing UI designs, assets and layouts for the game including marketing elements, logos and icons in addition to some concept art that influenced the games overall styles and themes.
Team
Madison Schaeffer
Level, Systems, UI/ UX
Olivia Cox
Project Manager, 2D Sprite Art, Narrative
Neilson A. Musa
Combat Design, Audio Design, QA / Playtesting
Ron Liew
Programming, Audio Design, VFX
Rei Zhang
3D Art, Texture Art, Narrative
YEAR
2023
GENRE
Dash and Slash Narrative Driven Adventure
PLATFORM
PC
Awards & Accolades

