UNITED NATIONS
SIMULATION
ROLES
UI DESIGNER , PLAY EXPERIENCE DESIGNER, GAME DESIGNER
The UN Peacekeeping Simulation is a third person narrative edutainment game created as an interactive training and evaluation material for UN officers and in collaboration with official United Nations best practices and guidelines. Developed in collaboration with Dr Walter Dorn, Professor of defense Studies at the Royal Military College of Canada
Documentation
Game Gallery
Shots of gameplay and in-engine layouts meant to highlighting documentation, iteration and gameplay decisions and ideation stages including models and camera positioning decisions made by myself to enhance the gameplay experience
(please click the slideshow to view the images at your leisure)
UI / UX Work
UI and UX documentation and exploration made throughout my time working on the simulation from preproduction to full implementation. Each element was completed to aid and comply with the training requirements of the simulation
(please click the slideshow to view the images at your leisure)
Contributions
Responsibilities
My responsibilities for this game included
- The development and implementation of UI assets and layouts
- Mapping user and play experiences, systems and mechanics
-Comply with official training materials
- Ensure build quality, reviewing and addressing bugs both in level and code
- Development of additional 3D assets
Additionally I was able to share a narrative mapping system I had developed to aid in the writing process for the narrative and research teams
Development Team
Madison Schaeffer
UI, UX & Play Experience Designer, Design Generalist
CJ Petroff
Technical Designer / Programmer, Design Generalist
Jeremy Leung
Level Design, Design Generalist
Alex Park
Level Design, Design Generalist
Riley Jackson
3D Art, Texture Art, Design Generalist
Jacob Absolon
Audio Design Engineering,
Max Foss
Producer
Troy Otway
Project Manager
Xin Zhang
Development Lead
YEAR
2022 / Ongoing
GENRE
UN Peackekeeping
Simulator
PLATFORM
PC