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SHADOW 
COMPOUND

ROLES

INDEPENDENT LEVEL DESIGNER

Shadow Compound is an independent level design exercise I used to explore the capabilities of the Farcry Engine, looking into the lighting, enemy behavior, asset customization and environmental editing capabilities of the engine and challenging myself to  dive into a new level design tool as well as work in a game genre I had not previously experimented with

This Project is currently being touched up,

Please come back later to play!

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Documentation 

Game Gallery

Some shots of gameplay and in-engine layouts of the level, highlighting key areas of game ambience and aesthetic development as well as providing an overview of the levels layout 

(please click the slideshow to view the images at your leisure)

Process Work

Process work and documentation I developed to challenge my level design, visual communication and documentation skills, Including map development, beatmap progression, and core feature planning

(please click the slideshow to view the images at your leisure)

Contributions

Responsibilities

For this Project I worked independently as a level designer to explore the capabilities of the Farcry Engine, with a focus on challenging and learning

 

- Environmental storytelling and lighting

- Enemy behavior and difficulty balancing

- Exploring asset customization and environmental editing capabilities of the engine

(I've returned to working on this as a personal project and working on polishing up this level and including some post mortem documentation! please come back to see more in the future)

Team

Madison Schaeffer
Level design, lighting, behavior systems design, combat design, environment design, mission narrative writing

YEAR

2021 + 2023

GENRE

First Person Shooter

PLATFORM

FarCry Engine

PC & Console

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