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Game, Level & Systems Designer

MADISON 

SCHAEFFER

Hi! I'm Mads! A multi-discipline game designer, I love to make unique and impactful gameplay experiences, whether that be through intentional level design, creative systems or unexpected mechanics, I ensure that the games I work on leave a lasting impression

I'm a passionate advocate for cross-disciplinary development and love collaborating with others, if this sounds interesting to you, I'd love to collaborate sometime!

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Recent Project

Dead Line Terminal | PC | 2023

Escape Purgatory's shifting subways as you connect the tracks and other Lost Souls!

MY PORTFOLIO

01

THIRD PERSON DASH AND SLASH 

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Dead Line Terminal

LEVEL DESIGNER / SYSTEMS DESIGNER / UI & UX DESIGNER

Unity I PC I 2023

Your Afterlife has gone off the rails! Explore the shifting subway systems of purgatory, encountering strange and mysterious enemy's while avoiding the enraged train that stalks the tracks. Connect with other lost souls and unravel the mystery's of purgatory in Dead Line Terminal!

02

MISSION / LEVEL DESIGN

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Shadow Compound

INDEPENDENT LEVEL DESIGNER

FarCry Engine I PC & Console I 2022

Shadow compound is a personal project that explores the level design capabilities of the Farcry Engine. Taking an in depth look at the affordances of the engine and the enemy and environment design capabilities found within.  

03

THIRD PERSON TRAINING SIMULATION

UN Peacekeeping SIM

UI DESIGNER / SIMULATION DEVELOPER

Unity / Game Creator I PC I 2022 / Development Ongoing  

UN Peacekeeping SIM is a simulation game for the training of UN officers. Containing modules covering multiple topics such as Climate Crisis, Violence Investigation, and Negotiation

Developed in collaboration with Dr Walter Dorn, Professor of Defence Studies at the Royal Military College of Canada

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