

DEAD LINE TERMINAL
ROLE
LEVEL, UI AND SYSTEMS DESIGNER
Responsibilities
Dead Line Terminal is my capstone project for the Sheridan Bachelor of Game Design program, completed in 2023
My responsibilities for this project included ensuring that level building and layout / parameters worked in tandem with our games mechanics and systems. Collaborating with Narrative, Audio, Visual, and technical teams to develop levels and layouts for the game. Additionally I was responsible for collaborative design of systems in the game that suited the themes desired by the team and required by the project. I was also tasked with developing UI designs, assets and layouts for the game including marketing logos and icons in addition to some concept art that influenced the games overall styles and themes.




