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BLOCKED!

ROLES

INDEPENDENT LEVEL DESIGNER

Blocked! is a 3D platforming adventure game made to explore the capabilities of the unity engine and delve into 3D platforming design. Blocking out a hypothetical first level that teaches and tests the player in a small space, and prepares the player to be challenged at the end of the level using limited mechanics.

Come back again to play this level!
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Documentation 

Game Gallery

Some shots of gameplay and in-engine layouts of the level, highlighting key areas of game ambience and aesthetic development as well as providing an overview of the levels layout 

(please click the slideshow to view the images at your leisure)

Documentation & Metrics

Metrics and documentation I developed to challenge my level design, visual communication and documentation skills, Including map development, progression, and core mechanic planning

(please click the slideshow to view the images at your leisure)

Contributions

Responsibilities

For this Project I worked independently as a level designer to develop a physics based platformer using open access tools and assets, focusing on documentation and parameter manipulation including

 

- Environmental storytelling and lighting

- Enemy behavior and difficulty balancing

- Asset unification and sourcing
- Mechanic manipulation and exploration

Team

Madison Schaeffer
Level Design, Lighting, Mechanic Manipulation, Difficulty Balancing, 

YEAR

GENRE

PLATFORM

2021

3D Physics Platformer

PC

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