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BLOCKED!

ROLES

INDEPENDENT LEVEL DESIGNER

Blocked! is a 3D platforming adventure game made to explore the capabilities of the unity engine and delve into 3D platforming design. Blocking out a hypothetical first level that teaches and tests the player in a small space, and prepares the player to be challenged at the end of the level using limited mechanics.

Come back again to play this level!
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Documentation 

Game Gallery

Some shots of gameplay and in-engine layouts of the level, highlighting key areas of game ambience and aesthetic development as well as providing an overview of the levels layout 

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(please click the slideshow to view the images at your leisure)

Documentation & Metrics

Metrics and documentation I developed to challenge my level design, visual communication and documentation skills, Including map development, progression, and core mechanic planning

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(please click the slideshow to view the images at your leisure)

Contributions

Responsibilities

For this Project I worked independently as a level designer to develop a physics based platformer using open access tools and assets, focusing on documentation and parameter manipulation including

 

- Environmental storytelling and lighting

- Enemy behavior and difficulty balancing

- Asset unification and sourcing
- Mechanic manipulation and exploration

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Team

Madison Schaeffer
Level Design, Lighting, Mechanic Manipulation, Difficulty Balancing, 

YEAR

GENRE

PLATFORM

2021

3D Physics Platformer

PC

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