
BLOCKED!
ROLES
INDEPENDENT LEVEL DESIGNER
Blocked! is a 3D platforming adventure game made to explore the capabilities of the unity engine and delve into 3D platforming design. Blocking out a hypothetical first level that teaches and tests the player in a small space, and prepares the player to be challenged at the end of the level using limited mechanics.

Documentation




Game Gallery
Some shots of gameplay and in-engine layouts of the level, highlighting key areas of game ambience and aesthetic development as well as providing an overview of the levels layout
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(please click the slideshow to view the images at your leisure)




Documentation & Metrics
Metrics and documentation I developed to challenge my level design, visual communication and documentation skills, Including map development, progression, and core mechanic planning
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(please click the slideshow to view the images at your leisure)
Contributions
Responsibilities
For this Project I worked independently as a level designer to develop a physics based platformer using open access tools and assets, focusing on documentation and parameter manipulation including
- Environmental storytelling and lighting
- Enemy behavior and difficulty balancing
- Asset unification and sourcing
- Mechanic manipulation and exploration
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