PEACEKEEPING SIM
ROLES
UI DESIGNER / PLAY EXPERIENCE DESIGNER / GAME DESIGNER
Responsibilities
Peacekeeping SIM is a third person narrative edutainment game developed as training material for UN officers. Developed in collaboration with Dr Walter Dorn, Professor of defense Studies at the Royal Military College of Canada
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My responsibilities for this game included the development and implementation of UI assets and layouts, as well as mapping user and play experiences, systems and mechanics. Additionally I was able to share a narrative mapping system I had developed to aid in the writing process for the narrative and research teams
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DEVELOPMENT TEAM
Madison Schaeffer
UI, UX / Play Experience, Design Generalist
CJ Petroff
Technical Designer / Programmer, Design Generalist
Jeremy Leung
Level Design, Design Generalist
Alex Park
Level Design, Design Generalist
Riley Jackson
3D Art, Texture Art, Design Generalist
Jacob Absolon
Audio Design Engineering,
Max Foss
Producer
Troy Otway
Project Manager
Xin Zhang
Development Lead
YEAR
2022 / Ongoing
GENRE
UN Peackekeeping
Simulator
PLATFORM
PC
GAME GALLERY




UI



