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PEACEKEEPING SIM

ROLES

UI DESIGNER / PLAY EXPERIENCE DESIGNER / GAME DESIGNER

Responsibilities

Peacekeeping SIM is a third person narrative edutainment game developed as training material for UN officers. Developed in collaboration with Dr Walter Dorn, Professor of defense Studies at the Royal Military College of Canada

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My responsibilities for this game included the development and implementation of UI assets and layouts, as well as mapping user and play experiences, systems and mechanics. Additionally I was able to share a narrative mapping system I had developed to aid in the writing process for the narrative  and research teams 

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DEVELOPMENT TEAM

Madison Schaeffer
UI, UX / Play Experience, Design Generalist

CJ Petroff

Technical Designer / Programmer, Design Generalist

Jeremy Leung

Level Design, Design Generalist

Alex Park

Level Design, Design Generalist

Riley Jackson 

3D Art, Texture Art, Design Generalist

Jacob Absolon

 Audio Design Engineering,

Max Foss

 Producer

Troy Otway

 Project Manager

Xin Zhang

 Development Lead

YEAR

2022 / Ongoing

GENRE

UN Peackekeeping

Simulator

PLATFORM

PC

GAME GALLERY

UI

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