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DEAD LINE TERMINAL

ROLE

LEVEL, UI, UX AND SYSTEMS DESIGNER

Responsibilities

Dead Line Terminal is My capstone project for Sheridan Bachelor of Game Design program,

 

My responsibilities for this project included ensuring that level building and layout / parameters worked in tandem with our games mechanics and systems. Collaborating with narrative, audio, visual, and technical teams to develop levels and layouts for the game. Additionally I was responsible for collaborative design of systems in the game that suited the themes desired by the team and required by the project. I was also tasked with developing UI designs, assets and layouts for the game including marketing logos and icons in addition to some concept art that influenced the games overall styles and themes.

W High Fed Logo.png

TEAM

Madison Schaeffer
Level, UI, UX, Systems

Olivia Cox
Project Manager, 2D Sprite Art, Narrative

Neilson A. Musa

Combat Design, Audio Design, QA / Playtesting

Ron Liew

Programming, Audio Design, VFX

Rei Zhang

3D Art, Texture Art, Narrative

YEAR

GENRE

PLATFORM

2023

Dash and Slash Narrative Driven Adventure

PC

GAME GALLERY

UI

PROCESS WORK

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