DEAD LINE TERMINAL
ROLE
LEVEL, UI, UX AND SYSTEMS DESIGNER
Responsibilities
Dead Line Terminal is My capstone project for Sheridan Bachelor of Game Design program,
My responsibilities for this project included ensuring that level building and layout / parameters worked in tandem with our games mechanics and systems. Collaborating with narrative, audio, visual, and technical teams to develop levels and layouts for the game. Additionally I was responsible for collaborative design of systems in the game that suited the themes desired by the team and required by the project. I was also tasked with developing UI designs, assets and layouts for the game including marketing logos and icons in addition to some concept art that influenced the games overall styles and themes.
TEAM
Madison Schaeffer
Level, UI, UX, Systems
Olivia Cox
Project Manager, 2D Sprite Art, Narrative
Neilson A. Musa
Combat Design, Audio Design, QA / Playtesting
Ron Liew
Programming, Audio Design, VFX
Rei Zhang
3D Art, Texture Art, Narrative
YEAR
GENRE
PLATFORM
2023
Dash and Slash Narrative Driven Adventure
PC